We are in 1987, the whole world is jubilant in front of Predator or Robocop while Vanessa Paradis sings Joe le Taxis.1987 also saw the arrival of the Nintendo Entertainment System (Nes) in French homes, thus forever revolutionizing video games and the way they are consumed.
It was in this same year that Capcom, a small Japanese publisher released the first game of what will be its very first license, years before Street Fighter or Resident Evil: Mega Man
Originally planned to be released in the arcade (hence the scoring system), the game will then be re-planned on Famicom Disk System before finally arriving on NES.One of the vestiges of the disc version is the presence of corridors before each boss.While it is common to think that they are there to give players a little breathing room, they were originally intended to allow the console to load boss data with no visible load time.
The concept of Mega Man is simple: you play as a small robot (Mega Man) who must fight 6 other robots to be able to face Dr. Willy.Platform game with shoot phases, the game is rather classic in its gameplay, but offers a twist that will mark the industry: non-linearity.Indeed, you can approach the 6 levels in the order of your choice with the only instruction that once a boss is defeated, you recover his weapon, weapon which will be the weakness of another boss.
If the press welcomes the game with fervor (despite a terrible 24/40 from Famitsu), the public is a little more timid and the game is a relative success.However, it will be remake on portable Playstation almost 20 years later.
It is the following year that the series will explode with Mega Man 2. Not revolutionary, the game is satisfied with small appreciable adjustments (passwords to save, abandonment of the points system, we go from 6 to 8 robots.to fight) but become the biggest sale of the series with more than a million and a half copies sold.
The success is there, and Capcom, which is not the last to exploit a license, will release 4 other opus on NES, the last of which will be released in 1995.
If Mega Man 7 (1995) is the first of the canonical series to arrive on the Super Nintendo, Capcom had already anticipated the success of the machine by offering a derivative series that takes place a century after the original games: Mega Man X (1993).
Following the release of Mega Man 8 in 1996, the main series will take a 12-year hiatus while the land is occupied by the Megaman X series, Mega Man Legends, Mega Man Battle Network, Mega Man Zero and Mega Man Starforce.
If these attempts are generally honorable games, the good old Mega Man begins to miss and in 2008, after 12 years of absence, arrives Mega Man 9 which will be followed two years later by a sequel soberly titled Mega Man 10.
After another 10-year hiatus, the series will return to celebrate its 30th anniversary in 2018 with Mega Man 11
If the Mega Man license is now a nostalgic pleasure, more than a commercially interesting series for Capcom, it has all the same been adapted on numerous occasions, in comics, animated series, and even board game.
But you know us, what we love about Artoyz are the figurines.So let's finish with a quick overview of the various appearances of the character of Capcom in the small world of Toy Design.
Let's start with the most recent minifigure: the Mega Man X Falcon Armor Ver.EIICHI SIMIZU.The figure is ultra poseable and stands 15.5cm tall and comes with a second face, alternate pair of hands and cannon.
Let's continue with a stunning Nendoroid figure that comes with two faceplates including his confident smiley expression as well as an intense combat expression!As for additional parts, we find his X-Buster, a Semi-Charged Shot effect part and another Hyper X-Blaster.