We are in 1987, the whole world jubiles in front of Predator, incorrectibles or Robocop while Vanessa Paradis sings Joe the taxis. 1987, it is also the arrival of the Nintendo Entertainment System (NES) in the French home, thus revolutionizing the video game and how to consume it.
It is in the same year that Capcom, a small Japanese publisher comes out the first game of what will be his first license, years before Street Fighter or Resident Evil: Mega Man
Originally planned to get out in arcade (from where the score system), the game will then be planned on Famicom Disk System before finally arriving on NES. One of the vestiges of the disk version is the presence of corridors before each boss. If it is common to think that they are there to leave a little breathing time to the players, they were originally planned to allow the console to load the data from the boss without visible loading time.
The concept of Mega Man is simple: you play a small robot (Mega Man) who must fight 6 other robots to face Dr. Willy. Platform game with shoot phases, the game is rather classic in its gameplay, but offers a twist that will mark the industry: non-linearity.
Indeed, you can approach the 6 levels in the order of your choice with as the only instructions once a boss vanquished, you recover his weapon, weapon that will be the weakness of another boss.
If the press welcome with open arm the game (despite a terrible 24/40 of Famitsu), the public, it is a little more shy and the game is a relative success. However, it will be remaked on PlayStation Portable almost 20 years later.
This is the following year that the series explode with mega man 2. Not revolutionary for one sub, the game is content with small appreciable adjustments (passwords to save, the abandonment of the point system, we go from 6 At 8 robots to fight) but become the largest selling of the series with more than one and a half million copies.
The machine is launched and Capcom, which is not the last to operate a license, will take another 4 other opus on NES, the last one will come out in 1995.
If Mega Man 7 (1995) is the first of the canonical series to arrive on the Super Nintendo, Capcom had already anticipated the success of the machine by proposing a derived series that takes place a century after the original games: Mega Man X ( 1993).
After the release of Mega Man 8 in 1996, the main series will pause 12 years while the land will be occupied by the Megaman X series, Mega Man Legends, Mega Man Battle Network, Mega Man Zero and Mega Man Starforce
If these attempts are generally honorable games, the good old Mega Man begins to miss and in 2008, after 12 years of absence, arrives Mega Man 9 who will follow two years after a suite soberly entitled Mega Man.
After a new 10-year hiatus, the series will celebrate its thirtieth anniversary in 2018 with Mega Man 11
If the MEGA MAN license is today a Madeleine de Proust, more than an interesting series commercially for Capcom, it has still been adapted for many occasions, in comics, series of animation, and even board game
But you know us, what we love about Artoyz, these are the figurines. So let's finish with a small overview of the various appearances of Capcom's character in the little world of Toy Design.
Begin with the most recent figurine: the mega man x Falcon Armor Ver.icichi Simizu.
The figurine is ultra articulated and made 15.5 cm high And is supplied with a second face, a pair of alternative hands and a barrel.
Let's continue with a superb NendoRoid figurine that comes with withby facial plates, including its confident smiling expression as well as an intense combat expression! On the additional parts side, we find its X-Buster, a room semi-loaded shot effect and another Hyper X-Blaster.
14 mini collection figurines, it tells you? So the Mega Man Mini Series are made for you.
Finally, finally by the two brothers, Mega Man and proton man who are made by Kid Robot and who measure 16cm each.